# If true, if a respawn would be back to a bed, Nucleus will override that, if false, Nucleus will ignore bed spawns. If granted, and the configuration is set to send players to spawn on login, this permission will prevent the player from going to spawn on login.Īllows the user to bypass the warmup for /spawnĪllows the user to attempt to force teleportation to spawn.Īllows the user to run the command /spawn otherĪllows the user to send a player to spawn on their next login.Īllows the user to go to another world's spawnpoint. The worlds that a specific player can spawn to using the /spawn command.Īllows the user to run the command /firstspawnĪllows the user to bypass the cooldown for /firstspawnĪllows the user to bypass the cost for /firstspawnĪllows the user to bypass the warmup for /firstspawnĪllows the user to run the command /setfirstspawn delĪllows the user to run the command /setfirstspawnĪllows the user to run the command /setspawnĪllows the user to run the command /spawnĪllows the user to bypass the cooldown for /spawnĪllows the user to bypass the cost for /spawn The config options per-world-permissions is ordinarily set to false, but if true, this allows fine grain control over ![]() Nucleus will then ignore any event that respawns the player next to their bed. You wish to let players sleep in beds to set their own spawn position, set spawn.affect-bed-spawn to false in In global-spawn set to true will warp people to the spawn point specified as the target world, rather than theīy default, Nucleus overrides respawning such that sleeping in a bed does not change a player’s respawn location. By specifying a world in global-spawn.target-spawn-world, any of the actions This can then be overriden for selected worlds usingįor those who want /spawn to refer to a single spawn point on a specific world, rather than one per world, Nucleus They logged out on when logging in, set spawn-on-login to true. If you wish for players to return to the spawn point of the world Nucleus does provide options to change that, however. Keep you in the same place as you were in before. Respawn after death will happen on the same world, and logging out of a server and subsequently logging in again will Customising player spawningīy default, Nucleus follows Minecraft/Sponge defaults where possible when it comes to spawning, specifically, that It is strongly advised that if you use the first spawn mechanic that you also set the gamemode spawnRadius toĠ, that is, run the command /gamerule spawnRadius 0. This can be set using the /setfirstspawn command, and warped to using /firstspawn. This allows server owners to have a specific, separate, spawn Nucleus provides the concept of a “first spawn” point. Warp to the spawn point of the current world. ![]() Spawn points are per world, and can be warped to using the /spawn command - if the world is omitted, you will Store your player’s rotation and attempt to set the rotation of any player who spawns. Nucleus will set the position at your feet and Minecraft will use that point as a future spawn point. Time or respawning after death, use the command /setspawn as a player at the point where you want players to spawn. ![]() To set a spawn point on your server, that is, the point where all players will start when entering a world for the first The Spawn module controls the player spawn logic on your server.
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